Work from my 3D design II module, showing my work in progress and the processes I go through.
This was the very last part of production for me where I had fully rendered my animation and put it into Premiere pro. Once in
Controls The majority of my animation was done through the manipulation of my rig through the various controls that had been c
When using lighting within Maya I had to make sure to specifically use Arnold lighting as the default Maya lighting would not
UV Unwrapping Before I could start texturing my models I had to unwrap each fully by hand so that they could be imported into
As my character is half bat half man I knew I was going to give him some sort of wings, which meant that I would have to weigh
Rig At the moment my man bat’s rig is fairly simple apart from the left hand and wing which has been rigged with more jo
Now that I’ve finished the essay I’m swiftly moving onto the modelling and rigging of my man-bat character as well
Over the past week I’ve been designing my character and planning out a storyboard for the animation. The character I am