For the production of my game I am using a few specific software to produce models, animations, concept sketches and create my
Inspiration The mood board (Fig. 1) gives some insight into what I’m currently going for: large cave areas deep under a
Inspiration Similarly to Lily, plants have also been the main inspiration for the enemy designs, using them as reference for v
Character Inspiration One large source of inspiration I had was from the use of flowers in games directed by Yoko Taro such as
Gantt Chart To help plan out the project I have created a Gantt chart to allow me to measure my progress and see how much time
Overview My game will be a 2.5D platformer made in Unity, where the protagonist explores an ancient ruin in a monochromatic wo