FYP Blog Post 6 – Production

For the production of my game I am using a few specific software to produce models, animations, concept sketches and create my game in.

Photoshop

Figure 1 – Photoshop (Adobe, 2020) 

Photoshop (Fig 1) has been my primary tool for creating concept art, compiling image references and brainstorming through the use of mood boards. With the Adobe Creative Cloud suite I also have files backed up automatically to avoid losing work.

Unity Programming

Figure 2 – Unity (Unity Technologies, 2020)

Unity (Fig 2) is an engine I am more confident in when compared to say, the Unreal engine as I have completed more projects in Unity than Unreal. I also prefer programming in C# rather than using blueprints as I find that there are more tutorials and YouTube channels dedicated to Unity coding and it seems to be more beginner friendly than Unreal.

Blender

Figure 3 – Blender (Blender Foundation, 2020)

I chose to use Blender (Fig 3) as in my year in industry it had been the sole modelling program used and as such I felt more confident with it than Maya.

Overall I’ve found that Blender is good to quickly block out models with multiple non destructive modifiers that can be used to edit various elements of an object while being able to easily go back if unhappy with the outcome.

Progress

Although I produced a Gantt chart to help me estimate my workload and schedule, I found that I  had underestimated some of the task durations and the work required for my other modules so will probably have to reduce the scope of the design slightly. I have, however, scheduled two months for refining the game at the end of the schedule so as long as I initially aim for a minimum working model I should be able to produce a working game, hopefully without losing too much of the initial proposed design. 

Proposed list of assets

This is the final list of assets that I want to include in the game.

3D assets/Animations

Player Model 

Lily

Enemies

Thistleball

Shroomen

Seed Launcher

Environment

Stalactites/Stalagmites

Cave Floor Left, middle and right

Cave Foreground 

Altar 

Ancient wall Inner, Outer wall

Player attack animation

Attack up

Attack left/right

Attack down

Weapons

Staff

UI

Splash Screen

Menu

Health

Mana?

Sound

As mentioned before Natalie will be working on the creation of SFX and music while I do the implementation. 

Music

Menu

Combat encounter 1

Alter activation

The ancients

Combat

Enemy hit

Player hit

Enemy damage

Player damage

Enemy attack

Player attack

Enemy death

Player death

healing

Movement

Landing/Jumping

Walking

Environment

Cave ambience

Building ambience

Rubble

dripping

Water (waterfall?)

References

Adobe. (2020). Photoshop (2.2.1) [Software]. [Accessed 14/12/2020].

Blender Foundation. (2020). Blender (2.8.2a). [Software]. [Accessed 14/12/2020].

Unity Technologies. (2020). Unity (2020.1.9f1). [Software]. [Accessed 14/12/2020].

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