For the production of my game I am using a few specific software to produce models, animations, concept sketches and create my game in.
Photoshop
Figure 1 – Photoshop (Adobe, 2020)
Photoshop (Fig 1) has been my primary tool for creating concept art, compiling image references and brainstorming through the use of mood boards. With the Adobe Creative Cloud suite I also have files backed up automatically to avoid losing work.
Unity Programming
Figure 2 – Unity (Unity Technologies, 2020)
Unity (Fig 2) is an engine I am more confident in when compared to say, the Unreal engine as I have completed more projects in Unity than Unreal. I also prefer programming in C# rather than using blueprints as I find that there are more tutorials and YouTube channels dedicated to Unity coding and it seems to be more beginner friendly than Unreal.
Blender
Figure 3 – Blender (Blender Foundation, 2020)
I chose to use Blender (Fig 3) as in my year in industry it had been the sole modelling program used and as such I felt more confident with it than Maya.
Overall I’ve found that Blender is good to quickly block out models with multiple non destructive modifiers that can be used to edit various elements of an object while being able to easily go back if unhappy with the outcome.
Progress
Although I produced a Gantt chart to help me estimate my workload and schedule, I found that I had underestimated some of the task durations and the work required for my other modules so will probably have to reduce the scope of the design slightly. I have, however, scheduled two months for refining the game at the end of the schedule so as long as I initially aim for a minimum working model I should be able to produce a working game, hopefully without losing too much of the initial proposed design.
Proposed list of assets
This is the final list of assets that I want to include in the game.
3D assets/Animations
Player Model
Lily
Enemies
Thistleball
Shroomen
Seed Launcher
Environment
Stalactites/Stalagmites
Cave Floor Left, middle and right
Cave Foreground
Altar
Ancient wall Inner, Outer wall
Player attack animation
Attack up
Attack left/right
Attack down
Weapons
Staff
UI
Splash Screen
Menu
Health
Mana?
Sound
As mentioned before Natalie will be working on the creation of SFX and music while I do the implementation.
Music
Menu
Combat encounter 1
Alter activation
The ancients
Combat
Enemy hit
Player hit
Enemy damage
Player damage
Enemy attack
Player attack
Enemy death
Player death
healing
Movement
Landing/Jumping
Walking
Environment
Cave ambience
Building ambience
Rubble
dripping
Water (waterfall?)
References
Adobe. (2020). Photoshop (2.2.1) [Software]. [Accessed 14/12/2020].
Blender Foundation. (2020). Blender (2.8.2a). [Software]. [Accessed 14/12/2020].
Unity Technologies. (2020). Unity (2020.1.9f1). [Software]. [Accessed 14/12/2020].